So you’ve been getting plenty of Rank 1, 2, 3 and 4 Enchantments and Runestones over your character’s career, taking up tons of valuable bag space in the process. Wouldn’t it be great if you could combine them together and create more powerful Enchantments and Runestones for you to use on your gear while simultaneously freeing up precious bag space? Keep reading to find out how.

runestone_overload“HELP! Where did all my bag space go?”

To fuse your Enchantments or Runestones, you’ll need four or more of that level and type of Enchantment or Runestone. For example, here are four Rank 1 Radiant Enchantments:

4_radiant_enchantment_rank_1

In order to access the fusion window, either double click on the Enchantments or right click on the Enchantments and click “Fuse into Greater”.

enchantment_fusion

You will either have a fusion success or a failure, as shown by the following images:

fusing_success!fusing_failure!

If you are successful, you will create a single Rank 2 Radiant Enchantment. If you are not successful, you’ll lose one of your Rank 1 Enchantments and will have to get another one in order to try again.

Once you have four Rank 2 Enchantments, you’ll be able to create one Rank 3 Enchantment. Once you have four Rank 3 Enchantments, you’ll be able to create one Rank 4 Enchantment. They will max out at Rank 10.

As you start fusing your Enchantments and Runestones into higher and higher ranks, you may notice that your chance at a successful fusion decreases rapidly with each Enchantment rank increase, so much so that you will eventually have to start using items to help aide in the successful fusion of your Enchantments and Runestones.

In my opinion, you are safe in creating up to Rank 5 Enchantments just by fusing the previous ranks together without using a Preservation Ward or a Coalescent Ward. However, Rank 6 Enchantments only have a 40% success rate. It is at this point I recommend to start using Preservation Wards to protect your Rank 5 fusions from being destroyed in case of a fusion failure.

It’s really easy to check to see if it is worth using a Preservation Ward or not. Go to the auction house and look up the current price in Astral Diamonds for Preservation Wards. While the price will vary, the price at the time of this posting was about 4,000 AD for one Preservation Ward.

Now look up the Rank 5 of the type of Enchantment or Runestone you are about to try to fuse. For this example, I’m using the Rank 5 Dark Enchantment. As of this posting, they were going for around 6,000 Astral Diamonds. This means that it’s cheaper to lose a Preservation Ward, so it’s time to equip those wards on your fusion screen! If the fusion fails, it will protect your Enchantments or Runestones from being destroyed. The Preservation Ward, however, will be destroyed in the process and you’ll need to equip another one to protect your Enchantments. To equip one, just click the “Ward” button and select a Preservation Ward from your inventory while on the fusion screen.

fusion_preservation_ward

When you start to fuse Rank 6’s together, you’ll see that you only have a 30% chance to get a Rank 7. Now is definitely the time to start using Preservation Wards if you are not already using them as you will fail more than one out of every three fusions. Making a Rank 8 Enchantment you’ll only have a 25% chance of success. One out of every four will be a failure. Making a Rank 9 Enchantment you’ll only have a 20% chance of success, and finally making a Rank 10 Enchantment will only have a 10% chance of success.

While Preservation Wards may be sufficient to protect your mid-tier ranks, such as Rank 5 and Rank 6, and allow you to progress to Rank 7, getting beyond Rank 7’s using just Preservation Wards is going to be a hassle. That is where Coalescent Wards come in. A Coalescent Ward, when paired with 4 of the same rank Enchantment or Runestone, will guarantee a fusion of those Runestones or Enchantments. For example, if you use a Coalescent Ward while trying to fuse four Rank 6 Enchantments, you are guaranteed to get a Rank 7 Enchantment in return. This comes at a cost of course – the Coalescent Ward itself. To equip a Coalescent Ward, equip it the same way you would the Preservation Ward, by clicking the Ward button on the Fusion screen and selecting the Coalescent Ward from your inventory.

dark_enchantment_rank_7_coalescent_ward

Coalescent Wards generally come from two places. One is the Zen Market, but as it stands, it is extremely overpriced there and I do not recommend buying it from there – Save your Zen for something that can benefit your entire account, such as a rare or epic mount. Your second obvious place is going to be the Auction House and you’ll find them reasonable anywhere between 100,000 AD to 120,000 AD. Likewise if you are lucky, a player may be selling one for gold. Expect to pay upwards of 100-150 gold per Coalescent Ward if you manage to buy one from another player. There is, however, a third option at gaining Coalescent Wards – saving up your Celestial Coins and buying a Coffer of Wondrous Augmentation from the Celestial Synergy tab at the Vault of Piety.

This is a wise purchase in my opinion as it’ll use up your maximum allowance of coins every time (Remember, you can only have a maximum of 7 Celestial Coins on your character at any given time. If you don’t use them, you won’t get anymore until you buy something from the Celestial Synergy tab in the Vault of Piety). After making your purchase of the Coffer of Wondrous Augmentation, open your inventory and locate it. It’ll look like a blue chest. Double click on it or right click on it and click open and click ok on the prompt that appears. The chest will now open and reveal the goodies within. If you are lucky, you’ll get a Coalescent Ward on your first try! If not, feel free to save up another 7 coins and try your luck again.

So how common are Coalescent Wards when compared to Preservation Wards when opening the Coffer of Wondrous Augmentation? After a little over 100 total Coffers opened, I’ve found that the following are fairly accurate odds:

80% Chance of getting a Preservation Ward
20% Chance of getting a Coalescent Ward

This means you should get a Coalescent Ward in one out of every five Coffers you open.

When are Coalescent Wards an absolute must you may ask? When using special Epic Enchantments such as Weapon Enchantments and Armor Enchantments that come in shard form. Unlike with the Rank 1-10 Enchantments, they are not usable while in Shard Form. Like with the Rank 1-10 Enchantments, however, you’ll need four of them to fuse together in order to make a usable Enchantment and then an additional four to create more powerful versions of said Epic Enchantments. Coalescent Wards are an absolute must for these Epic Enchantments because they have a successful fusion rate of just 1%! In other words, if you don’t use a Coalescent Ward, you are in all likelihood going to lose a Shard.

lesser_bilethorn_enchantment_fusion

For example, to create a Lesser Bilethorn Enchantment, you’ll need 4 Shards of Bilethorn Enchantment. After gathering the four shards, double click them to open the fusion window. You’ll have to equip a Coalescent Ward, which will guarantee a successful fusion – however, this means the Coalescent Ward will be consumed in the process. You will be presented with a shiny Lesser Bilethorn Enchantment for your troubles, however!

lesser_bilethorn_enchantment_fusion_100

In order to create higher ranks of these Epic Enchantments, you’ll need to collect more shards, create more of the Lesser Enchantments, and fuse four of the Lesser Enchantments together to create a Normal Enchantment. Four Normal Enchantments creates a Greater Enchantment and Four of those make a Perfect Enchantment which is the maximum level currently for Epic Enchantments.

Have you ever been excited to open a chest only to immediately regret your decision when it morphs into one of these bad boys?

mimic_chest

“Pardon me kind adventurer, but I do believe you are about to become my lunch.”

 

Say you are in this situation:

two_chests

One of them is a fake. One of them is real. Do you A.) – Choose Left or B.) – Choose Right? Do you flip a coin? Do you invoke the gods? Don’t you wish there was an easier way to tell the difference between the two so that you don’t have to risk becoming the lunch for some treasure chest?

Well there is a way to tell the difference and it’s easy! This is how you can tell the difference:

real_chest

That’s right, a real chest will always have a little green treasure bag hover over it. A fake one – you guessed it – does not have the little green treasure bag appear.

fake_chest

 

There you have it. Now you are free to avoid the mimic / fake treasure chests with ease! Or you can fight them if you want. You big bully.

Gauntlgrym is end game content (Level 60) designed with guilds partially in mind as you must be in a guild before you can access it. This doesn’t mean you need to queue as a guild or even go to Gauntlgrym with guild members – you just *have* to belong to a guild and your guild leader must have chosen a side to be able to enter Gauntlygrm. To find out more details, just keep reading.

Assuming you are in a guild, you have to get the guild leader to accept the quest from Sergeant Knox to picking sides for the Gauntlgrym content. The guild leader needs to travel to the Trade of Blades. Once there, he’ll need to talk to the two different promoters located in the back, the Delzoun Recruiter and the Luskan Recruiter.

trade_of_blades_location

delzoun_recruiterluskan_recruiter

After talking to both the Delzoun Recruiter and Luskan Recruiter, the guild leader has to decide which side to join. If you have friends in another guild that have joined one side, you may want to join it. Otherwise, just pick one – it really doesn’t matter. Talk back to the Recruiter whose side you want to join. Keep in mind you cannot pick a side while Gauntlgyrm is active – to check to see if Gauntlgrym is active, check your Upcoming Events by pressing the L key on your keyboard and look at the bottom of the Welcome to Neverwinter Home screen. If you see “Iron Tabernacle, Armories of Moradin or Delzoun Crypts” active then you’ll have to wait until the events are over in order to pick a side.

Now that your guild has chosen a side, you are ready to go to the Gauntlgrym area! To access the area, you simply have to go to any one of the gates in Protector’s Enclave (the same gates you use to travel to other areas). Just click the gate, and click the Gauntlgrym location to travel there.

gauntlgrym_location

 

After entering Gauntlgrym, you can talk to the Liaison whose side you joined (Luskan or Delzoun) to learn about the three phases of Gauntlgrym.

the_battle_for_gauntlgrym_phases

 

Phase 1: The Iron Tabernacle (PVE)

During this phase, you must gear up your faction with drops by killing mobs and collecting their drops as well as completing objectives. Doing good in this phase is just as important as Phase 2 so keep it up!

the_battle_for_gauntlgrym_phase_1a_the_iron_tabernaclethe_battle_for_gauntlgrym_phase_1b_armoring_the_howlers

the_battle_for_gauntlgrym_phase_1c_reforging_weaponsthe_battle_for_gauntlgrym_phase_1d_the_blasphemer

 

Phase 2: The Armories of Moradin (PVP)

During this phase, you’ll have to fight the opposing faction in a 20v20 PVP battle. You’ll also be able to complete other objectives that will give you advantages during battle. Stay vigilant!

the_battle_for_gauntlgrym_phase_2a_the_armories_of_moradinthe_battle_for_gauntlgrym_phase_2b_fighting_for_the_armories

the_battle_for_gauntlgrym_phase_2c_constructing_catapultsthe_battle_for_gauntlgrym_phase_2d_appeasing_amusud

the_battle_for_gauntlgrym_phase_2e_loading_mine_carts

 

Phase 3: Looting the Crypts (PVE)

The final phase involves completing a dungeon. The winning faction gets access to the Dwarf King’s Crypt which will award Tier 2 items. The losing faction gains access to the Fardelver Crypt.

the_battle_for_gauntlgrym_phase_3_looting_the_crypts

Yes, there is a bank and it is located in Protector’s Enclave. The bank is named Manycoins and can be found on your map. To access your map, press M on your keyboard. If you are having trouble finding it on your map, here is the location pointed out for you:

manycoins_location

manycoins

 

There are two personal bankers (Amber Lill and Kala Holt) and a guild banker (Fenton Udall) located in front of the Manycoins Bank. The guild banker in the middle is only usable if you are currently in a guild that has purchased at least the first Repository slot. The personal bankers are available to any character on your account and are located to the left and the right of the guild banker.

bankers_guild_bank

 

Each character on your account has his or her own personal bank account – that is to say, the personal bank isn’t shared between your characters. You have 16 starter slots available per character on your account. If you need additional slots, you’ll have to buy them using Zen. For 600 Zen, you’ll unlock an additional 16 slots. Keep in mind that these slots do not open account wide – for every character you’ll have to spend 600 Zen if you want to unlock 16 additional slots for his or her personal bank account. To buy these slots, just click the Buy Manycoins Bank Slots button located on the bottom left of the Bank screen that appears when you talk to either Personal Banker.

manycoins_bank_slots

You may convert Astral Diamonds to Zen via the Astral Diamond Exchange. To access the Exchange, press Alt on your keyboard to use your mouse then click the third icon from the left on the toolbar at the top of your screen (the icon looks like a Z with a diamond to the side of it).

toolbar_astral_diamond_exchange

 

After clicking the button, the Astral Diamond Exchange will appear:

astral_diamond_exchange

 

Here you can either convert Astral Diamonds to Zen or Zen to Astral Diamonds. If you are wanting to convert Astral Diamonds to Zen, you are already at the right screen. Put in the amount of Zen you are looking to buy at the rate of Astral Diamonds you are willing to pay. Look under the Top ZEN Listings to get an idea of what the current exchange rate is. After putting in the unit price (For example, 340 Astral Diamonds each to 100 Zen), the amount of Astral Diamonds (in this case, 34,000 Astral Diamonds) will be taken from your Characters wealth and stored at the Exchange until someone lists Zen for sale at your desired price.

astral_diamond_to_zen

 

If you make a mistake or otherwise just want to cancel your listing, click the Listings Tab (make sure the Exchange window is open first), find the listing you want to cancel and click the Cancel button.

cancel_listing

 

No matter if you decide to cancel your listing or keep it active until someone agrees to your price, you’ll need to withdraw your Astral Diamonds OR Zen from the Exchange. To do so, open up the Exchange and at the bottom right click the “Withdraw” button. You are now able to withdraw a portion – or all – of your Exchange holdings to whichever character you are currently on (the characters on your account share the Exchange). If you’d rather your other character(s) to have the Astral Diamonds or Zen, then be sure to log on to them first before withdrawing from your Exchange account.

withdraw_all_withdraw_some

You will be able to get a mount at level 20. You will get a new quest guiding you called “Giddy Up!” – press U on your keyboard to see and accept this quest or you can visit Sergeant Knox in Protector’s Enclave to get the quest. You’ll be charged with heading to the Mount Merchant, Brendon Canter.

stables_locationbrendon_canter

 

Talk to Brendon Canter and you will see several basic mounts available for 5 gold. You’re probably not going to have enough gold at this point to outright purchase a mount but that’s ok! Your level 20 Adventurer’s Reward chest will have several Mount Requisition Tokens inside of it. These Mount Requisition Tokens can be used to rent a mount. These mount rentals will last for 5 hours in-game time (When you are logged on your character that rented the mount, the time ticks down. When you are logged off, the time pauses). This will give you plenty of time to save up the 5 gold necessary to purchase a permanent mount of your own.

You’ll be able to rent one of two mounts – the Brindle Horse or the Sabino Horse. They perform the same so the difference is only aesthetically. Pick whichever one you like more!

brindle_horsesabino_horse

After making your choice, your rented mount will be sent to your inventory. Pull up your inventory by pressing the i key on your keyboard and locate your mount. Right click on it and click “Use”. This will now equip the horse right next to your Consumables bar. To ride the mount, either press Alt and click the picture of the horse on your bar or press the number 6 key on your keyboard. Congratulations, you’re now riding your first mount!

sabino_horse_useuse_mount

Starting at level 10 you will be able to PVP. Press K on your keyboard and under “PVP Queues” you’ll se the option to join a “PVP: Domination”. Click Join and you’ll be entered in a queue. When your queue fills up, you’ll then have the option of joining them in PVP against an opposing team. You’ll also be given a new task quest in regards to PVP (Press U on your keyboard and you’ll see the “New Task! Domination” quest). Alternatively, you’ll be able to accept this quest from Sergeant Knox in Protector’s Enclave.

level_10_new_task_pvp_dominationquest_level_10_domination_pvp

 

After accepting the quest, head to the “Trade of Blades” and enter. If you are having trouble finding it, here is where it is located on your map. To access your map, press M on your keyboard.

trade_of_blades_location

 

After finding the Trade of Blades, enter inside and talk to the Domination Battlemaster and complete your quest. You can queue up for your first PVP battle either directly from him or you can leave the Trade of Blades and queue manually by pressing K on your keyboard and under “PVP Queues” click the Join button next to the “PVP: Domination” option. When your queue is ready you’ll see a popup alerting you and asking you to confirm. Enter the queue and when it is ready you’ll be entered into PVP action!

domination_battlemaster

join_pvp_queue

So you’ve gotten your first Nightmare Lockbox, now what? Well you open it of course! It can contain a plethora of items, from the epic Heavy Inferno Nightmare mount to Jeweled Idols which can be traded to Rhix in Protector’s Enclave for a large amount of Astral Diamonds. In order to open the Nightmare Lockbox, locate it in your inventory, right click on it and click “Open Box” or just double click on the box.

nightmarelockboxcontentsnightmarelockbox

Uh oh, looks like you don’t have an Enchanted Key!

opennightmarelockbox

 

That’s fine – Enchanted Keys are available for purchase anytime from the Zen Market at the price of 125 Zen or $1.25 USD each. If you already have Zen to spend, you can purchase one just buy clicking on the “Purchase and Unlock Box” on the image above.

You can also buy an Enchanted Key directly from the Zen Market if you’ve already closed the above image. To get to the Zen Market, press the Y key on your keyboard. Alternatively, you can press the Alt button on your keyboard and use your mouse to click on the fifth icon from the left on the toolbar at the top of your screen (it’s shaped like a large fancy Z).

zenmarkettoolbar

Either way, you’ll end up at the Zen Market:

 

zenmarket

 

To find the Enchanted Key, click on the “Items” button and the Enchanted Key can be found all the way to the right on the first row of items available for Purchase. Click Enchanted Key then click the “125 Buy” button. If you don’t have enough Zen, you can always buy more directly from Perfect World by clicking the “Buy Zen” button in the lower left of the Zen Market.

enchantedkey

 

Is there another way to get an Enchanted Key? One that doesn’t involve real life currency?

Sure!

Some players will buy the keys and resell them for gold. The going price is usually between 30-35 gold per key. If you don’t have the gold, you can also find them listed on the Auction House for Astral Diamonds. While the price fluctuates, you can usually get them for between 40,000 and 45,000 Astral Diamonds per key.

You can also convert your own Astral Diamonds into Zen if you’d rather do that. In order to do that, visit the Astral Diamond Exchange and purchase Zen for your hard earned Astral Diamonds.

Starting at Level 11, you will get a quest to Invoke the Gods. You can either get this quest by pressing U on your keyboard and accepting the “New Task” quest or you can get the quest from Sergeant Knox in Protector’s Enclave. After receiving the quest, you’ll be asked to go to Aralynn the Pious to learn about invocation. She’s located relatively close to Sergeant Knox:

aralynnthepiouslocationaralynnthepious

 

After talking to Aralynn the Pious, she’ll tell you to try out invoking. You will now be able to Pray or Invoke – go ahead and try it out! Press and hold down the CTRL key and I key on your keyboard at the same time to Invoke. Alternatively, you can click the icon near the upper right of your screen to invoke (be sure to press Alt first so you can freely move your mouse).

invocation

 

You can invoke once per hour and you will receive various rewards for doing so, ranging from free Astral Diamonds and Experience Points to random potions that can temporarily enhance your abilities. You can only receive Celestial Coins and Ardent Coins once per day, however.

invokethegods

 

Be sure to invoke at least once per day – this ensures that your Ardent Coins will not expire. While your Celestial Coins *never* expire, your Ardent Coins will expire in one day and five hours from your last Invocation. You can have a maximum of 7 Ardent Coins at any given time (or 7 days worth of praying) so be sure to spend them if you’re at your maximum of 7 Ardent Coins so that you don’t miss out on getting one.

If you start running low on Scrolls of Identification (commonly called ID scrolls) you can always buy more from the Wondrous Bazaar using Astral Diamonds. To easily access the Bazaar, press the Alt key on your keyboard then click the fourth icon from the left on the toolbar at the top of your screen (it’s shaped like a Diamond).

wondrousbazaar

 

Click the 1. Store option and you’ll be taken to the Wondrous Bazaar shop. Here you can choose what level of scroll you need. There are three different versions of Identification Scrolls:

Lesser Scroll of Identification can identify items up to Level 29. (15 Astral Diamonds)
Scrolls of Identification can identify items up to Level 59. (45 Astral Diamonds)
Greater Scrolls of Identification can identify items that are Level 60. (125 Astral Diamonds)

scrollsofidentification